AI Insights · Timothy · April 2022
Top 5 Low Poly Games on Android in Oman: Q1 2022 Performance
Discover how the top 5 low poly games performed on the Android platform in Oman during the first quarter of 2022, with insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2022, the top 5 low poly games on the Android platform in Oman demonstrated diverse performance metrics across downloads, revenue, and active users. Here's a detailed look at their performance based on Sensor Tower data.
Roblox saw its weekly revenue peak early in the quarter with approximately $2.3K at the end of December, followed by a decline to about $1K by the end of March. Weekly downloads showed an initial high of 3.2K in mid-January, gradually decreasing to 1.7K towards the end of the quarter. Active users remained relatively stable, starting at 118K and ending slightly lower at 111K.
Riding Extreme 3D experienced a notable increase in downloads, beginning at 759 in late December and peaking at 3K in early February. However, by the end of March, downloads dropped to around 1.1K. The game's active users followed a similar trend, starting at 1.7K and peaking at 5.8K in early February, before tapering off to 2.7K by the end of the quarter. Revenue was minimal, with only two weeks showing earnings of $4.
Block Master Loki Earth demonstrated fluctuating download numbers, starting strong with 2.8K in late January, peaking at 3.5K in early February, and then dropping significantly to 267 by mid-March. Active users mirrored this pattern, beginning with 2.2K and reaching a high of 3.4K before falling to 1.1K by the end of March. The game did not generate any revenue during this period.
Dude Theft Wars FPS Open world maintained a consistent download rate, starting at 685 and reaching a peak of 1.4K in mid-February. By the end of March, downloads stabilized around 1K. Active users saw a steady increase from 3K to 4K in mid-February, with a slight decline to 3.4K towards the end of the quarter. Revenue remained at zero throughout this period.
Super Bear Adventure experienced a gradual increase in downloads, starting at 485 in late December and peaking at 955 in mid-February, before declining to 520 by the end of March. Active users followed a similar trend, beginning at 1.4K and peaking at 2K in mid-February, then slightly decreasing to 1.5K by the end of the quarter. The game did not generate any revenue during this period.
For more detailed insights and analytics, visit Sensor Tower.